Magic is a complex thing. You don't understand it by learning the rules; but if you don't know the rules, you can't understand it.
Here are some of the resources that try to make TTU magic a little more understandable.
WhatMagicCantDo: The dividing line between "willpower influencing reality" and chaos.
MagicRules: Miscellaneous things to note about spellcasting.
Schools: The five fundamental approaches.
Traditions: Large groups within a school, united by shared ideology.
Working Groups: Individual circles, covens, etc., often formed within a tradition.
MagicalSkillCategories: The general range of effects a single mage is capable of.
ShapeshiftingInTTU: The magical basis for the shifting effects that theris use.
And, for convenience, all pages in the 'Magic' category:
The following 8 page(s) belong to CategoryMagic
|HomePage [Welcome to TTU]||MagicalGroups [Magical Working Groups]||MagicalSchools [Magical Schools of Thought]||MagicalSkillCategories [Categories for Magical Skill]|
|MagicalTraditions [Magical Traditions in TTU]||MagicRules [WhatMagicCantDo]||ShapeshiftingInTTU [Shapeshifting In TTU]||WhatMagicCantDo [What Magic Can't Do]|