How TTU's Magic Works
Magic is a complex thing. You don't understand it by learning the rules; but if you don't know the rules, you can't understand it.
Here are some of the resources that try to make TTU magic a little more understandable.
Ground Rules
WhatMagicCantDo: The dividing line between "willpower influencing reality" and chaos.
MagicRules: Miscellaneous things to note about spellcasting.
Approaches
Schools: The five fundamental approaches.
Traditions: Large groups within a school, united by shared ideology.
Working Groups: Individual circles, covens, etc., often formed within a tradition.
Power Levels
MagicalSkillCategories: The general range of effects a single mage is capable of.
Magic and Therianthropy
ShapeshiftingInTTU: The magical basis for the shifting effects that theris use.
Index
And, for convenience, all pages in the 'Magic' category:
The following 8 page(s) belong to CategoryMagic
HomePage [Welcome to TTU] | MagicalGroups [Magical Working Groups] | MagicalSchools [Magical Schools of Thought] | MagicalSkillCategories [Categories for Magical Skill] |
MagicalTraditions [Magical Traditions in TTU] | MagicRules [WhatMagicCantDo] | ShapeshiftingInTTU [Shapeshifting In TTU] | WhatMagicCantDo [What Magic Can't Do] |
CategoryMeta CategoryConcepts